![]() ![]() Swarmers: These missiles will shred frigates and destroyers, and you can fire a whole lot of them before you run out.ĥ. The enemy ship AI is very good at managing flux, so don't fire them unless the enemy ship is desperate. Use these missiles once an enemy is high flux or overloaded. These missiles automatically hunt the target's engines and never run out of ammo. Salamander SRM: Very important early game, especially if you are unfortunate enough to run into luddic path ships. I recommend using the following early game: Always try to get the expanded missiles racks modifier for any ship carrying missiles. reasonably good at using missiles, but they are better on your ship. Missiles are good: Even though you only get a few shots per battle, they can alpha-strike down important targets for you. Once you get to late game, stronger shields, stronger armor, and longer range are powerful choices.Ĥ. It's generally good to have one overridden ship in an early fleet. Be careful about using override safety protocols though, it greatly reduces your weapon range and operating time. Hardened subsystems is good on fast frigates. What ship add-ons to use: The general rule is that add-ons are better than more flex stats. Some ships have very, very poor base flux dissipation (especially Hegemony ships) and will be relatively useless with high flux cost weaponsģ. Try to keep that in mind when assigning your OP points at the refit screen. Ships with more flux dissipation are able to inflict more damage. Ships with more maximum flux are more resistant to burst damage. Flux dissipation: Flux is used both defensively and offensively. Energy weapons are the least efficient due to being multipurpose.Ģ. Sometimes, specializing a ship is a good idea, but considering that your fleet may have to spread out, it's best to give each ship a little of everything. Look carefully at the damage types weapons deal: Kinetic weapons are best for shields explosive are best for armor energy (typically) does the same damage to everything and fragmentation obliterates unarmored hull, fighters, and missiles. ![]() Large fleets (battleships, cruisers, heavy carriers) 400-500 supplies per 30 daysġ. Medium fleets (Fleets of with maybe 1 cruiser, a few destroyers, and a several frigs) 200-300 supplies per 30 days. Small fleets (Fleets of mostly support ships/frigates) need about 100 supplies per 30 days. regardless of their ship size (your fleet caps out at 30 ships.) Also, carriers are more resource intensive than other ship types, so keep that in mind. It isn't particularly helpful to get your ship count high because you can only deploy so many ships in a single battle, so try not to have more than you need for the task at hand. Battleships consume so many supplies that you can't reasonably field one until late game (generally). ![]() Generally, each size class up consumes more than double the supplies of the ship class below it. Supplies to bring: There is definitely some guesswork here, especially since you'll find supplies out in the sector, but I'll try to give you some good estimates. Combat freighters are pretty useful early game as well (like the mule).Ĥ. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Support is important: Every fleet needs a fuel ship, even small ones. Are you hunting bounties or surveying/salvaging? Salvage fleets don't need a huge escort (but definitely need some).ģ. Also try to keep in mind what goal you have. There's nothing worse than buying a new ship and realizing you can't support it. When buying a ship, keep in mind the increase in supply, fuel, and crew requirements: It can easily add another 40% to the cost of the ship. Planning on taking a 90-day journey to the edge of the sector for a mission? Make sure to bring ships with low maintenance costs, low fuel costs, and as much maximum burn as you can get.Ģ. This logistical info is crucial to making long distance trips. Your fleet can only go as fast as your slowest ship). The ship information screen has some pretty important stuff: Look for supplies per month, deployment/recovery supply cost, fuel consumption, and maximum burn (top speed on the map screen. Here are some general tips that would have been helpful for me when I first started:ġ. ![]()
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